WoTUG - The place for concurrent processes

Paper Details


%T Mobile Processes in an Ant Simulation
%A Eric Bonnici
%E Peter H. Welch, S. Stepney, F.A.C Polack, Frederick R. M. Barnes, Alistair A. McEwan, G. S. Stiles, Jan F. Broenink, Adam T. Sampson
%B Communicating Process Architectures 2008
%X The term self\-organisation, or emergent behaviour, may be
   used to describe behaviour structures that emerge at the
   global level of a system due to the interactions between
   lower level components. Components of the system have no
   knowledge about global state; each component has only
   private internal data and data that it can observe from its
   immediate locality (such as environmental factors and the
   presence of other components). Resulting global phenomena
   are, therefore, an emergent property of the system as
   a whole. An implication of this when creating artificial
   systems is that we should not attempt to program such kinds
   of complex behaviour explicitly into the system. It may also
   help if the programmer approaches the design from a
   radically different perspective than that found in
   traditional methods of software engineering. This
   talk outlines a process\-oriented approach, using massive
   fine\-grained concurrency, and explores the use of
   occam\-π\[rs]s mobile processes in the simulation of
   a classical ant colony.


If you have any comments on this database, including inaccuracies, requests to remove or add information, or suggestions for improvement, the WoTUG web team are happy to hear of them. We will do our best to resolve problems to everyone's satisfaction.

Copyright for the papers presented in this database normally resides with the authors; please contact them directly for more information. Addresses are normally presented in the full paper.

Pages © WoTUG, or the indicated author. All Rights Reserved.
Comments on these web pages should be addressed to: www at wotug.org

Valid HTML 4.01!