WoTUG - The place for concurrent processes

Annual Conference: Communicating Process Architectures

Communicating Process Architectures 2018, the 40th. WoTUG conference on concurrent and parallel systems, takes place from Sunday August 19th. to Wednesday August 22nd. 2018 and is hosted by Professor Dr. Rainer Spallek, Chair of VLSI Design, Diagnostics and Architecture at the Faculty of Computer Science, Technische Universität Dresden, Germany. The conference is organised by Dr. Spallek in collboration with Oliver Knodel and Uwe Mielke and in partnership with WoTUG.

About WoTUG

WoTUG provides a forum for the discussion and promotion of concurrency ideas, tools and products in computer science. It organises specialist workshops and annual conferences that address key concurrency issues at all levels of software and hardware granularity. WoTUG aims to progress the leading state of the art in:

  • theory (programming models, process algebra, semantics, ...);
  • practice (multicore processors and run-times, clusters, clouds, libraries, languages, verification, model checking, ...);
  • education (at school, undergraduate and postgraduate levels, ...);
  • applications (complex systems, modelling, supercomputing, embedded systems, robotics, games, e-commerce, ...);
and to stimulate discussion and ideas on the roles concurrency will play in the future:
  • for the next generation of scalable computer infrastructure (hard and soft) and application, where scaling means the ability to ramp up functionality (stay in control as complexity increases) as well as physical metrics (such as absolute performance and response times);
  • for system integrity (dependability, security, safety, liveness, ...);
  • for making things simple.
Of course, neither of the above sets of bullets are exclusive.

WoTUG publications

A database of papers and presentations from WoTUG conferences is here. The Abstract below has been randomly selected from this database.

Types, Orthogonality and Genericity: Some Tools for Communicating Process Architectures

By Samson Abramsky

We shall develop a simple and natural formalization of the idea of client-server architectures, and, based on this, define a notion of orthogonality between clients and servers, which embodies strong correctness properties, and exposes the rich logical structure inherent in such systems. Then we generalize from pure clients and servers to components, which provide some services to the environment, and require others from it. We identify the key notion of composition of such components, in which some of the services required by one component are supplied by another. This allows complex systems to be built from ultimately simple components. We show that this has the logical form of the Cut rule, a fundamental principle of logic, and that it can be enriched with a suitable notion of behavioural types based on orthogonality, in such a way that correctness properties are preserved by composition. We also develop the basic ideas of how logical constructions can be used to develop structured interfaces for systems, with operations corresponding to logical rules. Finally, we show how the setting can be enhanced, and made more robust and expressive, by using names (as in the π-calculus) to allow clients to bind dynamically to generic instances of services.

Complete record...


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