Annual Conference: Communicating Process Architectures
Communicating Process Architectures 2018,
the 40th. WoTUG conference on concurrent and parallel systems, takes place from
Sunday August 19th. to Wednesday August 22nd. 2018 and is hosted by
Professor Dr. Rainer Spallek,
Chair of
VLSI Design, Diagnostics and Architecture
at the Faculty of Computer Science,
Technische Universität Dresden, Germany.
The conference is organised by Dr. Spallek in collboration with Oliver Knodel and Uwe Mielke
and in partnership with WoTUG.
About WoTUG
WoTUG provides a forum for the discussion and promotion of concurrency ideas,
tools and products in computer science.
It organises specialist workshops and annual conferences that address
key concurrency issues at all levels of software and hardware granularity.
WoTUG aims to progress the leading state of the art in:
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theory (programming models, process algebra, semantics, ...);
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practice (multicore processors and run-times, clusters, clouds, libraries, languages, verification, model checking, ...);
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education (at school, undergraduate and postgraduate levels, ...);
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applications (complex systems, modelling, supercomputing, embedded systems, robotics, games, e-commerce, ...);
and to stimulate discussion and ideas on the roles concurrency will play in the future:
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for the next generation of scalable computer infrastructure (hard and soft) and application,
where scaling means the ability to ramp up functionality (stay in control as complexity increases)
as well as physical metrics (such as absolute performance and response times);
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for system integrity (dependability, security, safety, liveness, ...);
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for making things simple.
Of course, neither of the above sets of bullets are exclusive.
WoTUG publications
A database of papers and presentations from WoTUG conferences is here.
The Abstract below has been randomly selected from this database.
Reconnetics: A System for the Dynamic Implementation of Mobile Hardware Processes in FPGAs
By Ralph Moseley
The capacity to utilise FPGA designs in such a way that they are compositional, mobile, and *interactive*, offers many new possibilities. This holds true for both research and commercial applications. With the system described here, hardware becomes as easy to distribute as software and the mediating links between the two domains allow for manipulation of physical resources in real time. Designs are no longer monolithic *images* downloaded at one time, but mobile entities that can be communicated over a distance and dynamically installed at run-time many times and at many places. Such twin domain designs can be as complex as a processor, or as small in scale as a few logic gates. The run-time system, Reconnetics, provides an environment of high-level control over such elements, which requires little knowledge of the underlying hardware technology.
Complete record...
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