%T An Application of CoSMoS Design Methods to Pedestrian Simulation
%A Sarah Clayton, Neil Urquhart, Jon Kerridge
%E Peter H. Welch, Herman Roebbers, Jan F. Broenink, Frederick R. M. Barnes, Carl G. Ritson, Adam T. Sampson, G. S. Stiles, Brian Vinter
%B Communicating Process Architectures 2009
%X In this paper, we discuss the implementation of a simple
pedestrian simulation that uses a multi agent based design
pattern developed by the CoSMoS research group. Given the
nature of Multi Agent Systems (MAS), parallel processing
techniques are inevitably used in their implementation. Most
of these approaches rely on conventional
parallel programming techniques, such as threads, Message
Passing Interface (MPI) and Remote Method Invocation (RMI).
The CoSMoS design patterns are founded on the use of
Communicating Sequential Processes (CSP), a parallel
computing paradigm that emphasises a process oriented
rather than object oriented programming perspective.
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