WoTUG - The place for concurrent processes

Annual Conference: Communicating Process Architectures

Communicating Process Architectures 2016, the 38th. WoTUG conference on concurrent and parallel systems, takes place from Sunday August 21st. to Wednesday August 24th. 2016 and is hosted by the Niels Bohr Institute, University of Copenhagen. Conference sessions will take place at the Hans Christian Ørsted Institute, which is located here. The evening Fringe sessions will be at the Caféen Bar, which is just a few minutes walk from the Ørsted buildings.

About WoTUG

WoTUG provides a forum for the discussion and promotion of concurrency ideas, tools and products in computer science. It organises specialist workshops and annual conferences that address key concurrency issues at all levels of software and hardware granularity. WoTUG aims to progress the leading state of the art in:

  • theory (programming models, process algebra, semantics, ...);
  • practice (multicore processors and run-times, clusters, clouds, libraries, languages, verification, model checking, ...);
  • education (at school, undergraduate and postgraduate levels, ...);
  • applications (complex systems, modelling, supercomputing, embedded systems, robotics, games, e-commerce, ...);
and to stimulate discussion and ideas on the roles concurrency will play in the future:
  • for the next generation of scalable computer infrastructure (hard and soft) and application, where scaling means the ability to ramp up functionality (stay in control as complexity increases) as well as physical metrics (such as absolute performance and response times);
  • for system integrity (dependability, security, safety, liveness, ...);
  • for making things simple.
Of course, neither of the above sets of bullets are exclusive.

WoTUG publications

A database of papers and presentations from WoTUG conferences is here. The Abstract below has been randomly selected from this database.

Mobile Processes in an Ant Simulation

By Eric Bonnici

The term self-organisation, or emergent behaviour, may be used to describe behaviour structures that emerge at the global level of a system due to the interactions between lower level components. Components of the system have no knowledge about global state; each component has only private internal data and data that it can observe from its immediate locality (such as environmental factors and the presence of other components). Resulting global phenomena are, therefore, an emergent property of the system as a whole. An implication of this when creating artificial systems is that we should not attempt to program such kinds of complex behaviour explicitly into the system. It may also help if the programmer approaches the design from a radically different perspective than that found in traditional methods of software engineering. This talk outlines a process-oriented approach, using massive fine-grained concurrency, and explores the use of occam-π's mobile processes in the simulation of a classical ant colony.

Complete record...


Pages © WoTUG, or the indicated author. All Rights Reserved.
Comments on these web pages should be addressed to: www at wotug.org