WoTUG - The place for concurrent processes

Annual Conference: Communicating Process Architectures

Communicating Process Architectures 2018, the 40th. WoTUG conference on concurrent and parallel systems, takes place from Sunday August 19th. to Wednesday August 22nd. 2018 and is hosted by Professor Dr. Rainer Spallek, Chair of VLSI Design, Diagnostics and Architecture at the Faculty of Computer Science, Technische Universit├Ąt Dresden, Germany. The conference is organised by Dr. Spallek in collboration with Oliver Knodel and Uwe Mielke and in partnership with WoTUG.

About WoTUG

WoTUG provides a forum for the discussion and promotion of concurrency ideas, tools and products in computer science. It organises specialist workshops and annual conferences that address key concurrency issues at all levels of software and hardware granularity. WoTUG aims to progress the leading state of the art in:

  • theory (programming models, process algebra, semantics, ...);
  • practice (multicore processors and run-times, clusters, clouds, libraries, languages, verification, model checking, ...);
  • education (at school, undergraduate and postgraduate levels, ...);
  • applications (complex systems, modelling, supercomputing, embedded systems, robotics, games, e-commerce, ...);
and to stimulate discussion and ideas on the roles concurrency will play in the future:
  • for the next generation of scalable computer infrastructure (hard and soft) and application, where scaling means the ability to ramp up functionality (stay in control as complexity increases) as well as physical metrics (such as absolute performance and response times);
  • for system integrity (dependability, security, safety, liveness, ...);
  • for making things simple.
Of course, neither of the above sets of bullets are exclusive.

WoTUG publications

A database of papers and presentations from WoTUG conferences is here. The Abstract below has been randomly selected from this database.

An Application of CoSMoS Design Methods to Pedestrian Simulation

By Sarah Clayton, Neil Urquhart, Jon Kerridge

In this paper, we discuss the implementation of a simple pedestrian simulation that uses a multi agent based design pattern developed by the CoSMoS research group. Given the nature of Multi Agent Systems (MAS), parallel processing techniques are inevitably used in their implementation. Most of these approaches rely on conventional parallel programming techniques, such as threads, Message Passing Interface (MPI) and Remote Method Invocation (RMI). The CoSMoS design patterns are founded on the use of Communicating Sequential Processes (CSP), a parallel computing paradigm that emphasises a process oriented rather than object oriented programming perspective.

Complete record...


Pages © WoTUG, or the indicated author. All Rights Reserved.
Comments on these web pages should be addressed to: www at wotug.org