Annual Conference: Communicating Process Architectures
Communicating Process Architectures 2015,
the 37th. WoTUG conference on concurrent and parallel systems, takes place from
Sunday August 23rd. to Wednesday August 26th. 2015 and is hosted by the
School of Computing,
University of Kent.
Accommodation and evening Fringe sessions will be at
a few minutes walk from the School.
WoTUG provides a forum for the discussion and promotion of concurrency ideas,
tools and products in computer science.
It organises specialist workshops and annual conferences that address
key concurrency issues at all levels of software and hardware granularity.
WoTUG aims to progress the leading state of the art in:
and to stimulate discussion and ideas on the roles concurrency will play in the future:
theory (programming models, process algebra, semantics, ...);
practice (multicore processors and run-times, clusters, clouds, libraries, languages, verification, model checking, ...);
education (at school, undergraduate and postgraduate levels, ...);
applications (complex systems, modelling, supercomputing, embedded systems, robotics, games, e-commerce, ...);
Of course, neither of the above sets of bullets are exclusive.
for the next generation of scalable computer infrastructure (hard and soft) and application,
where scaling means the ability to ramp up functionality (stay in control as complexity increases)
as well as physical metrics (such as absolute performance and response times);
for system integrity (dependability, security, safety, liveness, ...);
for making things simple.
A database of papers and presentations from WoTUG conferences is here.
The Abstract below has been randomly selected from this database.
Towards Strong Mobility in the Shared Source CLI
Migrating a thread while preserving its state is a useful mechanism to have in situations where load balancing within applications with intensive data processing is required. Strong mobility systems, however, are rarely developed or implemented as they introduce a number of major challenges into the implementation of the system. This is due to the fact that the underlying infrastructure that most computers operate on was never designed to accommodate such a system, and because of this it actually impedes the development of these systems to some degree. Using a system based around a virtual machine, such as Microsoft’s Common Language Runtime (CLR), circumnavigates many of these problems by abstracting away system differences. In this paper we outline the architecture of the threading mechanism in the shared source version of the CLR known as the Shared Source Common Language Infrastructure (SSCLI). We also outline how we are porting strong mobility into the SSCLI, taking advantage of its virtual machine.