Annual Conference: Communicating Process Architectures
Communicating Process Architectures 2016,
the 38th. WoTUG conference on concurrent and parallel systems, takes place from
Sunday August 21st. to Wednesday August 24th. 2016 and is hosted by the
Niels Bohr Institute,
University of Copenhagen.
Conference sessions will take place at the
Hans Christian Ørsted Institute, which is located
The evening Fringe sessions will be at the
which is just
a few minutes walk from the Ørsted buildings.
WoTUG provides a forum for the discussion and promotion of concurrency ideas,
tools and products in computer science.
It organises specialist workshops and annual conferences that address
key concurrency issues at all levels of software and hardware granularity.
WoTUG aims to progress the leading state of the art in:
and to stimulate discussion and ideas on the roles concurrency will play in the future:
theory (programming models, process algebra, semantics, ...);
practice (multicore processors and run-times, clusters, clouds, libraries, languages, verification, model checking, ...);
education (at school, undergraduate and postgraduate levels, ...);
applications (complex systems, modelling, supercomputing, embedded systems, robotics, games, e-commerce, ...);
Of course, neither of the above sets of bullets are exclusive.
for the next generation of scalable computer infrastructure (hard and soft) and application,
where scaling means the ability to ramp up functionality (stay in control as complexity increases)
as well as physical metrics (such as absolute performance and response times);
for system integrity (dependability, security, safety, liveness, ...);
for making things simple.
A database of papers and presentations from WoTUG conferences is here.
The Abstract below has been randomly selected from this database.
Mobile Processes in an Ant Simulation
The term self-organisation, or emergent behaviour, may be used
to describe behaviour structures that emerge at the global
level of a system due to the interactions between lower level
components. Components of the system have no knowledge about global
state; each component has only private internal data and data that
it can observe from its immediate locality (such as environmental
factors and the presence of other components). Resulting global
phenomena are, therefore, an emergent property of the system as a
whole. An implication of this when creating artificial systems is
that we should not attempt to program such kinds of complex behaviour
explicitly into the system. It may also help if the programmer
approaches the design from a radically different perspective than
that found in traditional methods of software engineering. This talk
outlines a process-oriented approach, using massive fine-grained
concurrency, and explores the use of occam-π's mobile processes
in the simulation of a classical ant colony.