WoTUG - The place for concurrent processes

Paper Details

@InProceedings{KorsgaardHendseth09,
  title = "{D}esign {P}atterns for {C}ommunicating {S}ystems with {D}eadline {P}ropagation",
  author= "Korsgaard, Martin and Hendseth, Sverre",
  editor= "Welch, Peter H. and Roebbers, Herman and Broenink, Jan F. and Barnes, Frederick R. M. and Ritson, Carl G. and Sampson, Adam T. and Stiles, G. S. and Vinter, Brian",
  pages = "349--361",
  booktitle= "{C}ommunicating {P}rocess {A}rchitectures 2009",
  isbn= "978-1-60750-065-0",
  year= "2009",
  month= "nov",
  abstract= "Toc is an experimental programming language based on occam
     that combines CSP-based concurrency with integrated
     specification of timing requirements. In contrast to occam
     with strict round-robin scheduling, the Toc scheduler is
     lazy and does not run a process unless there is a deadline
     associated with its execution. Channels propagate
     deadlines to dependent tasks. These differences from occam
     necessitate a different approach to programming, where a new
     concern is to avoid dependencies and conflicts between
     timing requirements. This paper introduces client-server
     design patterns for Toc that allow the programmer precise
     control of timing. It is shown that if these patterns are
     used, the deadline propagation graph can be used to provide
     sufficient conditions for schedulability. An
     alternative definition of deadlock in deadline-driven
     systems is given, and it is demonstrated how the use of the
     suggested design patterns allow the absence of deadlock to
     be proven in Toc programs. The introduction of extended
     rendezvous into Toc is shown to be essential to
     these patterns."
}

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