WoTUG - The place for concurrent processes

Paper Details

@InProceedings{Barnes03,
  title = "occwserv: {A}n occam {W}eb-{S}erver",
  author= "Barnes, Frederick R. M.",
  editor= "Broenink, Jan F. and Hilderink, Gerald H.",
  pages = "251--268",
  booktitle= "{C}ommunicating {P}rocess {A}rchitectures 2003",
  isbn= "1 58603 381 6",
  year= "2003",
  month= "sep",
  abstract= "This paper presents ‘occwserv’, the occam web-server.
     This is a highlyconcurrent web-server, written in the occam
     multi-processing language, that supportsthe majority of the
     HTTP/1.1 protocol. Dynamic process and channel creation
     mechanismsare used to create scalable ‘server-farms’,
     each responsible for a particular webserverfunction - for
     example, reading client requests or running CGI processes.
     Thedesign of the web-server is presented, along with some
     early performance benchmarkresults. Although performance may
     appear a limiting factor (when compared to otherweb-servers
     such as Apache), much is gained from the simplicity and
     security of occam.Extending the web-server with new
     functionality, for example, is intuitive andlargely trivial
     - with the guarantees that code is free from race-hazard and
     aliasingerrors. An experimental non-standard addition, the
     OGI (occam Gateway Interface),is also presented. This
     provides a mechanism for dynamically loading and
     attachingpre-compiled occam processes to the running
     web-server, that can then handle oneor multiple client
     connections. A text-based style adventure game is examined
     briefly,that allows multiple clients to interact within a
     \"multi-user dungeon\" (MUD) styleenvironment."
}

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