Authors: Sampson, Adam T., Brown, Neil C.C.
Abstract:As part of the CoSMoS project, we have implemented a variety of complex systems simulations using occam-pi. occam-pi is unusual in that it provides built-in support for synchronisation against a real-time clock, but simulations generally need to run faster or slower than real time. We describe the idea of a "clock" -- a new synchronisation primitive for process-oriented programming, similar to a barrier but extended with a sense of time. Clocks can be used to provide simulated time in a complex systems simulation, and can also be used to implement efficient phase synchronisation for controlling access to shared resources.
Communicating Process Architectures 2009, Peter H. Welch, Herman Roebbers, Jan F. Broenink, Frederick R. M. Barnes, Carl G. Ritson, Adam T. Sampson, G. S. Stiles, Brian Vinter, 2009, pp - published by IOS Press, AmsterdamFiles: Slides (PDF)
This record in other formats:Web page: BibTEX, Refer
Plain text: BibTEX, Refer
If you have any comments on this database, including inaccuracies, requests to remove or add information, or suggestions for improvement, the WoTUG web team are happy to hear of them. We will do our best to resolve problems to everyone's satisfaction.
Copyright for the papers presented in this database normally resides with the authors; please contact them directly for more information. Addresses are normally presented in the full paper.
Pages © WoTUG, or the indicated author. All Rights Reserved.
Comments on these web pages should be addressed to: www at wotug.org