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Paper Details

Domain Specific Transformations for Hardware Ray Tracing

Authors: Todman, Tim, Luk, Wayne


We present domain-specific transformations of the ray-tracing algorithm targeting reconfigurable hardware devices. Ray tracing is a computationally intensive algorithm used to produce photorealistic images of three-dimensional scenes.We show how the proposed transformations can adapt the basic ray-tracing algorithm to a breadth-first style, and give estimates for the hardware needed for realtime raytracing.


Communicating Process Architectures 2007, Alistair A. McEwan, Steve Schneider, Wilson Ifill, Peter H. Welch, 2007, pp 479 - 492 published by IOS Press, Amsterdam

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