Implementation of learning automata games on a 128-transputer reconfigurable machine using VCR1.8c (Virtual Channel Router)
Authors: Seredynski, Franciszek, Kitajima, João Paulo, Plateau, Brigitte
An implementation of learning automata games on a distributed memory message-passing reconfigurable multiprocessor with 128 Transputers is presented. The game is played using a conjugate exchange process in order to transform the maximal price point into the Nash point. The game was implemented in Occam2 with Virtual Channel Router (VCR), a router developed at the University of Southampton.
Proceedings of WoTUG-15: Transputer Systems - ongoing Research, Alastair R. Allen, 1992, pp 246 - 250 published by IOS Press, Amsterdam
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