%T An Application of CoSMoS Design Methods to Pedestrian Simulation
%A  Sarah Clayton,  Neil Urquhart,  Jon Kerridge
%E Peter H. Welch,  Herman Roebbers,  Jan F. Broenink,  Frederick R. M. Barnes,  Carl G. Ritson,  Adam T. Sampson,  G. S. Stiles,  Brian Vinter
%B Communicating Process Architectures 2009
%X In this paper, we discuss the implementation of a simple
   pedestrian
simulation that uses a multi agent based design
   pattern developed by
the CoSMoS research group. Given the
   nature of Multi Agent Systems
(MAS), parallel processing
   techniques are inevitably used in their
implementation. Most
   of these approaches rely on conventional
   parallel
programming techniques, such as threads, Message
   Passing Interface
(MPI) and Remote Method Invocation (RMI).
   The CoSMoS design patterns
are founded on the use of
   Communicating Sequential Processes (CSP), a
parallel
   computing paradigm that emphasises a process oriented
   rather
than object oriented programming perspective.