From: Richard Beton (richard.beton_at_email.domain.hidden)
Date: 2000-12-06 10:18:53
"Campbell, John" wrote:
> I'm supposing that when you move the channel object (as opposed
> to a conventional OO object) out of its original context, the
> original context cannot communicate with it. That's what I meant
> by "sever its connections". Is there a way to limit access to
> a sent object such that you don't get aliasing, but it can
> still interact with its original environment?
Is it helpful to point out that sending a channel down a channel might
mean something different from sending another object down a channel. A
channel is an extended object with two ends forming relationships between
other objects. So in effect you send an *endpoint* along a channel, not a
whole channel itself.
Maybe this distinction is too subtle to be important, but I think I found
it easier to think about it that way.
> Hope everyone finds this discussion as stimulating as I do. -jc
Yep. keep it rolling!
Rick
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